All posts tagged: Transmedia

False Dichotomy: Official Launch

False Dichotomy is beginning to truly take form! I have artists agreeing to show, essays coming in from respected members of the fine art printmaking community, and a site in place! There is a lot to do: I have to find funding to print a decent catalog–but I feel so renewed. I have not been able to make a lot of work myself this year, but I can contribute through facilitation and research!    

Monstress Mid-Living: Prototype

I have a few ideas bouncing around in the conceptual space I have titled Monstress Mid-Living. I am not giving much in terms of details at this point, but here are some shots of an initial prototype for a pop-up book that will also inform an immersive interactive piece. It’s very rough (10 minutes of cutting), but I am working out how to reproduce a non-obnoxious shrug.

Workshop Ideas

I am trying to align making a paycheck beyond my teaching with advancing my research as an artist and designer. As such, I am looking to put together workshops that test ideas I am having while pushing me up to my top game. Read through the list and let me know if you are interested in any of these–I’ll prioritize the ones that y’all think are most interesting! And if you have further ideas, lay them on me, sweet people! Introduction to Building Peep Boxes I need to dive back into using lenses and such for a project, why not teach it? Gum Transfer/Paper Litho for Beginners I want to really cement my approach to this process as it is evocative, fast, and fun. Dynamic Dioramas I have a college-level class I’ve developed called Kinetic Storytelling that I want to workshop, bit by bit. Photo Pop-Ups This is to help me build steam for a project I have coming up Shadow Puppets with Modern Tools  Always wanted to teach this, trying to find a precise approach… Paper Automatons …

Kinetic Vis Comm: Where My Research is Leading Me

I have lived, played, or worked in Visual Communication in some way for nearly 30 years, since the days I discovered I had to draw in order to stay sane. I have been through the waves of self-development and technological change and now that I teach these skills to others, I am always looking for ways to give the most high-impact lessons at the right time. Now, as I find myself drawn to physical computing and other modalities, I have to regroup and figure out how to show my students how to engage as beginners. Once I started teaching at the college level, I taught straight-up web design for a number of years–it taught me process, code, order, and clarity. Now that web design has been tamed rather a lot, I am anxious to find another compelling way into the conundrum of how to show students what is truly possible without overwhelming them from the start. The rub is this: how can I awaken my students to all that is possible without immediately lashing them to the …

False Dichotomy: Printmaking / High Technology

I am developing and curating a pop-up show in May/June 2016 at the Gowanus Studio Space called False Dichotomy: Printmaking / High Technology. The show centers on fine art printmaking that intersects, depends upon, and even conquers high technology. I am recruiting artists who use data, sensors, alternate processes, wearables, and other technologies to produce multiples, texts, and other sorts of editions. I will also be producing a catalog with an essay or two from significant sources, but those details are most certainly in the works as I am calling in a lot of good karma in the community.

Design in Educational Technology: STEAM

I have the distinct honor of  being a panelist at the Design in Educational Technology: STEAM event at SOS Brooklyn on October 6, 2015. I am in awe that Sean Oakes (the founder of SOS) asked me and am so honored to be sitting on the panel with some absolutely amazing thinkers, creators, and practitioners. Laurie Carey, an ed consultant and founder of We Connect the Dots – a non-profit organization that provides STEAM programs for schools and communities: Our mission is to excite, inform and educate students about Science, Technology, Engineering, Arts, and Math (STEAM) careers.  Through a collaboration with the community, education, government and the technology industry, WCTD provides awareness and education of the 21st Century workforce skills, as well as the opportunities available to students embracing STEAM careers.  Impacting students at a local, national and global level, our programs create a hunger for learning that empowers students to find their own paths to success. Jenny Young, Founder of the Brooklyn Robot Factory. Jenny has a degree in Mechanical Engineering from Purdue University. She grew up working alongside her father in …

The Game of Love Lives On!

It’s been a couple of years since I created this piece and lo and behold, it has more legs than I ever expected! My Game of Love was used as a part of a Valentine’s Day lesson in a school district in Vietnam. I am now reworking the game to make it more interactive and may finally revive the coded version as well. Thank you so much, Language Link Vietnam! The instructor has sent some great feedback and I am busily doing my second edition.

EAT Lab:
Experiential Art & Technology Lab

I and Dr. Xiaohai (Richard) Li are starting a collaboration at the New York City College of Technology and have dubbed this effort EAT Lab: we are hoping to blend our separate disciplines into a cohesive whole, wherein we will create projects that incorporate emerging technologies using the criteria of installation art in order to create truly moving and potentially transformative experiences. We are still developing the idea, but steam is certainly building. Our mission: EAT Lab exists to use emerging technologies and the sensibilities of art in order to build novel experiences while enabling the user to become full collaborators.