All posts tagged: Design Thinking

Community Building: Workshop for GSS Members

I coordinated a workshop for Gowanus Studio Space members called Grant Writing for Artists which was led by Andrea Petrini. It’s all a part of my effort to give the studio quality programming that deals directly with the business of being an artist. Andrea is an expert on the subject, being both an accomplished artist and grant writer on the individual and organizational levels. Overall, we all were shocked at how logical the process is; personally, it is hard to think of so many of my regular activities as being worthy of funding. I’d never think of putting a stipend for myself in the budget, for instance. This starvation mentality is from years of doubting my creative output’s value while dealing with the overall scepticism or apathy the world generally seems to be filled with. How amazing it is to consider that organizations are genuinely interested in supporting our work! I came away determined and renewed. Andrea will be giving another workshop in June for GSS members, then we may schedule in a few for …

Monstress Mid-Living: Progress Report 01

I was overwhelmed by the response to my survey! 56 respondents right off the bat–and still counting! I’ve been using the data to help me start delving into some themes for the project and already I am blown away by the flood of ideas I am having. After 15 years of working as a professional designer, I have become convinced that gleaning data from people is an essential part of my workflow, no matter where on the fine art / commercial design continuum I am working from. Data is just gold, man. As simple as my survey was, it means I am at least attempting to create from a place of circumspection, not navel gazing. There is a practice in interaction design called Persona Creation: you basically use research to help you come up with a realistic ideal user, a fictional character who becomes a testing tool for your team. I have never been lucky enough to see it done well. Too often, I watched as teams basically created a virtual yes-man, always happy with their choices. …

Workshop Ideas

I am trying to align making a paycheck beyond my teaching with advancing my research as an artist and designer. As such, I am looking to put together workshops that test ideas I am having while pushing me up to my top game. Read through the list and let me know if you are interested in any of these–I’ll prioritize the ones that y’all think are most interesting! And if you have further ideas, lay them on me, sweet people! Introduction to Building Peep Boxes I need to dive back into using lenses and such for a project, why not teach it? Gum Transfer/Paper Litho for Beginners I want to really cement my approach to this process as it is evocative, fast, and fun. Dynamic Dioramas I have a college-level class I’ve developed called Kinetic Storytelling that I want to workshop, bit by bit. Photo Pop-Ups This is to help me build steam for a project I have coming up Shadow Puppets with Modern Tools  Always wanted to teach this, trying to find a precise approach… Paper Automatons …

Research has begun!

I have begun doing some research for a new suite of pieces. I am using a formal commercial design cycle to make this work as it is all within the Monstress Productions vein of my work. The first stage is research, wherein I am doing a lot of reading and gathering of data. If you have a moment or two, please fill out the questionnaire below: Loading…

Year in Review: 2015

The year was good, overall. I was pretty overwhelmed by the call of service, so everything else paled a bit. My art making took an additional hit, but that was the last remnants of the Year from Hell – Jen and I had to make sure we were back in good financial shape. in 2016, my art and research come first. I am turning down all freelance yet again and turning my attention to several projects that I have managed to keep going in dribs and drabs. This chart covers everything that came within the year and does not capture long-standing duties and projects. Art Design Teaching Research / Service Jan Art show: Beyond Printmaking 4 Created tools for managing fellow instructors of 1167 COMD 1167: Type & Media Parsons Interactive / Web 1 Continued work on Gen Ed Committee College Theme Became a Peer Reviewer for Design Incubation Feb Game of Love used in Vietnam to teach school children Interactive / Web 1 Intensive Workshop Printmaking Club: Valentine’s Day Action, 2015 Mar Game of Love back in development with …

Parsons Interactive / Web Design 1: F15

I have worked and reworked the Interactive / Web 1 class a few times over the last couple of years. It is now the core of my approach to teaching interaction design thinking: I use the foundation of empathic research and altruistic design to push my students to create work that can get them noticed in the job market. These students are in the AAS Program in the Art, Media & Technology Department at Parsons The New School. I have the students go through the entire design cycle at a rapid pace so that we have time to also develop our pitches for the last day: I strive to have my students learn not only to think of lovely and useful ideas, but also have the tools to get those ideas made. Each student must produce the artifacts of the Design Cycle amidst numerous check ins, small group crits, and work sessions. By the end of the semester, each student has a full blown case study of her idea, ready for portfolio or actual development.

City Tech COMD 1167: S15

I reworked my approach to Type & Media, the foundation class for Typography and page composition in the Spring of 2015. I decided to let the students generate their content for the initial shared project, the Type Manual. This has proven to be far messier and risky process and honestly I despair each semester that it won’t come together. The manuals are always so chaotic, but then when the students switch to their own projects, I find them far more self-starting and focused than previous classes wherein I was far more heavy-handed in my instruction. The design is not always as high as the other classes where the students are told how to design, but my students stay engaged until the very last and make deep discoveries in terms on meaning and context for themselves. Manifesto Project The following pieces are in Flash, so they only play on some devices. They are a study of animation and typography. This student dove into the material and tried to have Rams’ philosophy influence his every choice. [swf:http://libbyclarke.com/material/10RamsRunning.swf …

Parsons: Interactive / Web Design 1 S15

I have worked and reworked the Interactive / Web 1 class a few times over the last couple of years. It is now the core of my approach to teaching interaction design thinking: I use the foundation of empathic research and altruistic design to push my students to create work that can get them noticed in the job market. I have the students go through the entire design cycle at a rapid pace so that we have time to also develop our pitches for the last day: I strive to have my students learn not only to think of lovely and useful ideas, but also have the tools to get those ideas made. In order to help my students really explore motion, I introduce animated gifs as a fast and fun means to get the pump primed. Sometimes, students go CRAZY with them. And sometimes they go crazy twice.

Monstress: Objectives & Current State

I have helped others get their cultural producing practices back in shape, now I am trying to apply all I have learned over the years to my own. I had to take a long hard look at Monstress Productions, which represents my longest running art project. This meant looking at Monstress.com as well, which was actually my very first website and online portfolio. What I do with others is sit down for some conversations about history, mindset, and workable goals. I try to get people to see what would really fit their lives, which does involve some delving questions. My goal is to get people to see the value and patterns in what they have already so they don’t feel helpless–amazing how I did not do this for my own art practice until now! Current state of my art practice (and online presence) I have been very busy the last several years and for a variety of reasons, my art practice has gotten shoved into the background again and again. Motherhood, switching careers, recessions? I’ve weathered them all, but …

Laying Out the Type Manual

The Type Manual project continues: we put our entire planned layout up on a wall to see what we needed to zero in on in terms of instruction and research. The class helped me shape tomorrow’s class, wherein I will teach specific lessons to help the teams complete their sections well. The crit cards are starting to really work as well: everyone is getting up and talking to someone new each class that we can fit it in. There is true hubbub and noise during lab time. They are starting to really inhabit the process as collaborators. I am trying to demystify the process of creation at every turn–I want them to see how the effort is theirs to make. It is half way through the semester and I’d say at least 85% of the class is still showing up with their homework. At least 85%. I am blown away, usually about half of my classes drift into various stages of distraction, exhaustion, or maybe a little indifference by this point. This time, I am making them …