Monstress Productions the name under which I create my conceptual art and design work. Established in 1996 as a zine label, it has grown to encompass several pursuits: printmaking, interaction design, and education among them.
I create work that bridges the haptic and the virtual in order to change the world, one person at a time. I do this with my series of conceptual paper/interaction products, which I have been making for about 15 years now. These pieces have slowly grown to encompass interactivity in the form of websites and phone apps as I have sought to combine all of my skills. I work to connect traditional fine art printmaking with newer technologies, always drawing a correlation between the physical and the conceptual.
In order to make this work, I studied propaganda, advertising methods, packaging traditions, and western product design. It seemed logical to learn the most pervasive means of spreading ideas in our culture in order to disperse a few of my own. I moved on to Utopian theories, confidence games, placebo studies, and good old optical illusions in an effort to find ways to grab attention for quiet messages that would never stand a chance otherwise: each product encompasses a simple and hopefully humorous lesson in building up one’s emotional metacognition.