Game of Love: User Testing

Art, Research

This piece was developed as a print piece for the back of the program I designed for the CSUN Tomorrowland show. I have had a few different ideas for the Game of Love, so I decided to send out a prototype for user testing by volunteers. I got back a few responses, all positive. I have since gone back to the drawing board, and hope to develop this as an app involving remote 3D printing.

art_gameoflove_01

From the game: What is love? How does it operate in your life? Do you give as much love as you get? This little board game is a simple way to exercise your ability to give and take love.

Rules of the game:

  1. Roll the die to determine playing order: the person with the highest number goes first and so on.
  2. Roll the die to determine how many spaces to move forward. Follow any directions on the block where you land.
  3. Play is continued until all players reach the Finish square. The player with the point total closest to zero wins .

Full PDF of game

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Libby Clarke is an artist, designer, and educator living in Maplewood, NJ. She received her BFA in Printmaking from James Madison University and her MFA in 2D Design from Cranbrook Academy of Art. Professionally, Libby has worked as an interaction art director for over 15 years for such companies as Agency.com and Scholastic.com. She was an Assistant Professor at the New York College of Technology in Brooklyn, New York. She also served as the Director of the Studio School of the Visual Arts Center of New Jersey. As an artist, Libby has produced a series of multi-media conceptual products under the name Monstress Productions since 1996. She gives workshops and lectures across the United States on the intersection of art, activism, and technology, and her pieces are exhibited and collected internationally.