Teaching

City Tech:
Info Design F14

I taught Information Design for the WWW this semester. I designed the class so students got to go through two design cycles: the first was an accelerated one as the students worked in groups so we could go through the motions in a low-risk way.

Students moved on to their own ideas, going through every phase, developing artifacts such as personas, sitemaps, wireframes, interviews, all while developing a look and feel. I had the students also work on how they would present their ideas at the end of the semester. Amazingly, some students went so far as to develop Kickstarter-esque videos. I tried to help the students get used to the idea that they could come up with, develop, and promote an idea of their own. They delivered.

Syllabus

Filed under: Teaching

by

Libby Clarke is an artist, designer, and educator living in Brooklyn, NY. She received her BFA in Printmaking from James Madison University and her MFA in 2D Design from Cranbrook Academy of Art. Professionally, Libby has worked as an interaction art director for over 12 years for such companies as Agency.com and Scholastic.com. Currently, she serves as an Assistant Professor at the New York College of Technology in Brooklyn, New York. As an artist, Libby has produced a series of multi-media conceptual products under the name Monstress Productions since 1996. She gives workshops and lectures across the United States on the intersection of art, activism, and technology, and her pieces are exhibited and collected internationally.