Reaching Everyone: Using Printmaking to Teach Metacognition to Low-Performing Students Location: University of California Berkeley Date/Time: Friday, March 28, 3:00 – 4:00pm Presenter: Sharon E. (Libby) Clarke At the 42nd SGC International conference in the San Francisco Bay Area. Bridges: Spanning Tradition, Innovation, and Activism took place March 26-29, 2014. Abstract: As we educators wrestle with the shifting significance of print in our classrooms, we risk losing equipment, space, and funding for techniques and programs that may be deemed no longer relevant. This study works to prove that printmaking is instrumental in bridging the gap between the haptic and the conceptual for poorly performing art and design students. It strives to demonstrate that printmaking lessons are ideal for teaching the bedrock metacognitive skills students lack when they enter our classrooms. These observations are posited to help cement printmaking’s continued place in our institutions and our curricula. This paper discusses the application of current educational theories through targeted printmaking lessons to help poorly performing students improve markedly in a college setting.
In over seven meetings during spring 2013, 35 City Tech faculty members across many disciplines explored and discussed the importance of prior knowledge, knowledge organization and feedback in order to promote a more effective teaching-learning environment. This poster shows how participating faculty reflected on three of the seven learning principles and plan to apply them to their teaching practice. Based on the work published by Susan A. Ambrose et al., “How Learning Works,” learning can be defined as a process leading to change that occurs as a consequence of experience, which ultimately results in improved performance and retention and the desire to keep learning. I was one of the 37 participating faculty members, and I designed this poster with the input of a subgroup of the larger whole. We presented it in the 2013 City Tech Poster Session. Open Lab site for the project Full sized poster (PDF)
This piece was developed as a print piece for the back of the program I designed for the CSUN Tomorrowland show. I have had a few different ideas for the Game of Love, so I decided to send out a prototype for user testing by volunteers. I got back a few responses, all positive. I have since gone back to the drawing board, and hope to develop this as an app involving remote 3D printing. From the game: What is love? How does it operate in your life? Do you give as much love as you get? This little board game is a simple way to exercise your ability to give and take love. Rules of the game: Roll the die to determine playing order: the person with the highest number goes first and so on. Roll the die to determine how many spaces to move forward. Follow any directions on the block where you land. Play is continued until all players reach the Finish square. The player with the point total closest to zero wins …
When I was a rather green instructor, I needed to help my Type 1 class develop a sensitivity to typographic shapes and development while building their very low self-confidence. Tracing letters was doing nothing to help them. I finally realized that using a scaffolded grid exercise in order to help them. My original writeup of my work Examples from later classes Lesson plan
In the development of Here & Now, I put together testing kits and sent them to galleries in Cleveland, Philadelphia, and New York City to be tested. Participants entered their data via a website, and I used the data to form the final structure of the piece. Here & Now User Testing Dimensions: 3” x 4.25” Medium: Xerography, Diecut, Stickers Edition: 500 Completed: 2011