Month: February 2016

Monstress Mid-Living: Prototype

I have a few ideas bouncing around in the conceptual space I have titled Monstress Mid-Living. I am not giving much in terms of details at this point, but here are some shots of an initial prototype for a pop-up book that will also inform an immersive interactive piece. It’s very rough (10 minutes of cutting), but I am working out how to reproduce a non-obnoxious shrug.

Monstress Mid-Living: Progress Report 01

I was overwhelmed by the response to my survey! 56 respondents right off the bat–and still counting! I’ve been using the data to help me start delving into some themes for the project and already I am blown away by the flood of ideas I am having. After 15 years of working as a professional designer, I have become convinced that gleaning data from people is an essential part of my workflow, no matter where on the fine art / commercial design continuum I am working from. Data is just gold, man. As simple as my survey was, it means I am at least attempting to create from a place of circumspection, not navel gazing. There is a practice in interaction design called Persona Creation: you basically use research to help you come up with a realistic ideal user, a fictional character who becomes a testing tool for your team. I have never been lucky enough to see it done well. Too often, I watched as teams basically created a virtual yes-man, always happy with their choices. …