Year: 2013

#tweetMYclass

#tweetMYclass: Make Social Media Tools Work for the Classroom City University of New York IT Conference 2013, New York, New York Moderated by Janet Esquirol Description: Using social media as an academic tool? Imagine: You’d like each student to collect pictures for inspiration on a project; how about using Pinterest? Want your students to connect with an industry mentor? Then demo LinkedIn Pro. Let’s discuss creative uses for social media in the classroom, and also examine those which fail. Format will combine short topical introductions with some demonstration, followed by lively roundtable discussion.

FLIPPED! Panel at FIT EduTech Day

I was invited by CJ Yeh to speak on a panel about the flipped classroom for EduTech Day at FIT. We all spoke about how we are using websites and social media to buttress overall instruction. From the program: FLIPPED! Redefining the Classroom in the Age of Social Media The concept of “flipped classroom” inverts traditional teaching methods and transformed the role of a teacher from the sage on the stage to the guide on the side. The core concept is that students watch video lectures or read required texts online at home, and what takes place in the classroom will be concept engagement activities with the help of the instructor instead of lectures.

Gowanus Open Studios 2013

I participated in Gowanus Open Studios 2013 in Brooklyn, New York. My art collective, the Gowanus Studio Space, was the base of operations for myself and several other members.

Shy Rabbit Print International 4

An International Juried Exhibition SHY RABBIT Print International 4 Shy Rabbit Contemporary Arts 333 Bastille Drive Pagosa Springs, CO 81147 July 27 – September 7, 2013 Juror: Michael Krueger Associate Professor of Art University of Kansas Lawerence, Kansas

NYU SCPS UX Design Intensive

I taught the Visual Design section, was brought back by the students at the end by a vote to help wrap up the final presentations. Class Description This 105-hour certificate teaches user experience methods and best design strategies through a structured process of inquiry, research, development, and ongoing review of site environments, app tools, and other types of virtual experiences and products. UX designers occupy the critical nexus between user needs, business goals, and brand identity.

PrintOcracy, A Fresh Print Movement

August 30 – Nov 30, 2013 Asheville BookWorks 428 1/2 Haywood Road, West Asheville, NC

MGC 3rd Annual Printmaking Juried Show

Manhattan Graphics Center 3rd Annual Printmaking Juried Show July 9 – August 18, 2013 Juror: Roberta Waddell, Curator of Prints Emerita, New York Public Library

Bridging the Gap Poster

In over seven meetings during spring 2013, 35 City Tech faculty members across many disciplines explored and discussed the importance of prior knowledge, knowledge organization and feedback in order to promote a more effective teaching-learning environment. This poster shows how participating faculty reflected on three of the seven learning principles and plan to apply them to their teaching practice. Based on the work published by Susan A. Ambrose et al., “How Learning Works,” learning can be defined as a process leading to change that occurs as a consequence  of experience, which ultimately results in improved performance and retention and the desire to keep learning. I was one of the 37 participating faculty members, and I designed this poster with the input of a subgroup of the larger whole. We presented it in the 2013 City Tech Poster Session. Open Lab site for the project Full sized poster (PDF)

Ennui Free

The Ennui Free project consists of a printed sign and an accompanying website. The user hangs the sign up in a prominent place and begins to mark off the days spent ennui free. On days where he/she is struggling, the user goes to the website for suggestions on how to maintain the ennui-free state. The user is invited to contribute his/her own suggestions, which are then added to the database. Medium: Screenprint, website Completed: February 14, 2013

Playing with Type

Playing with Type: 50 graphic experiments for exploring typographic design principles “Playing with Type is a hands-on, playful approach to learning type application and principles. This engaging guide begins with an introduction to the philosophy of learning through the process of play. Along with a series of experimental design projects with an emphasis on type, the author provides designers with a “toolkit” of ideas and skills developed through the process of play. The awareness and sensitivity to type styles, forms, and type choices gained through these visual experiments will increase the designer’s confidence in their personal and professional work. This book can be used in the classroom or independently, and readers can go directly to exercises that appeal to them.” Lara McCormick, Rockport Publishers I was asked to contribute a free-form collage. My piece is featured on page 14.